1#include "KVFAZIATrigger.h"
13 std::vector<std::string> pats;
14 for (
auto&
p : fTriggerNameToBitPattern) {
15 pats.push_back(
p.first);
29 std::cout <<
"Defined trigger patterns are:\n\n";
31 std::cout <<
"\t" <<
p.first <<
" = 0b" << std::bitset<16>(
p.second) << std::endl;
winID h TVirtualViewer3D TVirtualGLPainter p
The trigger pattern for each FAZIA event.
std::unordered_map< std::string, uint16_t > fTriggerNameToBitPattern
void Print(Option_t *="") const
Print defined trigger bit patterns with their meanings.