4#include "KVFrameTransform.h"
winID h TVirtualViewer3D TVirtualGLPainter p
TLorentzRotation & Boost(const TVector3 &)
TLorentzRotation & operator=(const TLorentzRotation &)
TLorentzRotation & Transform(const TLorentzRotation &)
double beta(double x, double y)
LVector boost(const LVector &v, const BoostVector &b)